

This monster drops 3 random cards or in rare cases a gold card. Only by killing a ghost of a ghost you have the chance to spawn a Prime matter. To achieve it, you need the “Battlefield”-Card in order to spawn ghosts. This is the hardest achievement to obtain due to it being rng. Place 10 cards you didn’t have in your deck, not counting “Oblivion”. Use “Ancestral crypt”-Card + The ability of the “Cemetery” in your camp + Omicron’s Technique – Trait (Grants +1 resurrection charge). Simply stand on the swamp tile, pause and use all your oblivion cards.ĭie and resurrect 3 times in one expedition. Easiest way to achieve this is by combining a swamp tile and the “Blissful Ignorance” – Trait. See all the possible tiles (Check encyclopedia for progress)ĭie outside of battle. Get 5 camp supplies (Either finding or crafting them)įill the whole expedition map with card tiles Lose 100 resources by dying/escaping from an expedition

They are run killers.Kill each type of enemy once (Check encyclopedia to see how many you are missing) If you plan on using the Ancestral Crypt, you can remove Rocks/Mountains from your deck, as Goblins/Harpies will give you a lot of trouble in the long run. “Residual Heat” is good once you have a lot of skeletons on the field. “Field Practice” and “Unseen Care” are great as well, as long as you get them early on. The “Horde” trait and the “Lightning Fast” trait are among the most powerful traits you can take at any given stage in the game. Rings that only increase your Max Skeletons are practically worthless, as they don’t scale with level. I recommend at least one of your items has the Summon Quality stat, even if it means dumping Max Skeletons. …but don’t completely dump Summon Quality, as it’s extremely useful.

My stat priority for stats unique to the Necro is as follows: The more skeletons you can have out at once, the less of a chance you have to waste time spent summoning on a pitiful melee attack when your skeletons go up in smoke before their “spaces” get cleared, and the faster you can fill gaps in your army of fiends. If you’re running lots of Thickets and Forests, items that increase the amount of skeletons you can have are exponentially more powerful. They’re not particularly dangerous past their first attack, and can easily be farmed for Max HP. Do you want to know what property Field of Blades has? “Has A Soul”. This fills every empty space on the tile with “Field of Blades” when initiating combat on the tile.
Loop hero ancestral crypt free#
This means free XP and items, especially when combined with Battlefields, which on later chapters create chests with greater rewards per enemy on the tile.Īdditionally, placing Wheat next to A Village? immediately turns that wheat into an overgrown field, no Oblivion necessary. This means that unless your Hero is swinging at them after reaching your Skeleton cap, they can’t damage your Hero. Training Dummies don’t attack unless attacked. But the Necromancer doesn’t get Max HP from armor, and the Magic HP you get from amulets is completely unaffected.Ī Village? appears for every 10 Forest/Thicket tiles you place, and creates Training Dummies. The Crypt gives you bonus Max HP for every creature with a soul you kill, but removes Max HP gained from armor. Enter: The Ancestral Crypt and A Village? Tiles More Attack Speed means faster summoning times for skeletons, which means more skeletons faster, and more skeletons faster means… more skeletons faster.

Tips to Players That Choose Necromancer Forests & Thicketsįorests and Thickets are, without a doubt, completely busted on Necromancer.Įvery Forest gives you 1% Attack Speed.
